An Enhanced Experience of a Teaching Reflection System

Research Lead
2022.1 -2022.8
As the Capstone Project of the Master of Educational Technology and Applied Learning Sciences program, we partnered with Shonan Seminar to enhance the user experience of their internal teaching reflection system. The system works in the way that the classes are recorded and uploaded to the system, and and the users can watch the videos along with the AI-generated metrics based on student body movements in order to self-reflect or give feedback.
We investigated current use patterns and identified challenges faced by teachers at Shonan Seminar. The evidence-based solution thus empowers teachers and administrators by 1) redesigning the user flow to align it with different users' goals, and 2) meaningfully visualizing the AI-generated data to enhance adoption of the system.
Overview
METALS Capstone Project
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Research Methods & Findings

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Based on our preliminary findings we visualized this system flow shown below. We learned that the AI-generated metrics were designed to represent the students' engagement level both instantaneously and on average. When the values go down, it calls the users' or their supervisors' attention to check out what went wrong in the class, so the users can reflect on their practice and improve their skills over time.

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Interestingly, through the quantitative analysis we saw no strong correlation between the AI-generated metrics and the teachers' years of experiences or the students' attitude towards the teachers (relected by student survey results). So we formed our research questions accordingly, and selected user-centered research methods that can help us better understand the users' underlying needs and confusions.
As the research lead, I led the literature review and the designed of the protocols for the the survey, the interviews, and the contextual inquiries. I also led the following qualitative analysis - I suggested methods like constructed response coding, so we were able to extract the common points mentioned by the users, and support our insights with strong evidence.

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We used affinity diagramming and journey mapping to synthesize our findings, as shown above. Starting from this, summarized the opportunity space using "How Might We" statements to guide the ideation.

Design & Evaluation

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Starting from the opportunity space we defined in the research phase, we brainstormed 7 ideas and demonstrated them in the form of storyboards with brief descriptions to both users and company administrators. Shown below are the selected panels from each idea, with the original storyboards each including 4 panels.

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# 1 Smart Navigation
· Guide users’ attention to the most important moments in classes
· Effectively utilize behavioral data
# 2 School Dashboard
· Customize the interface for different types of user
· Help keep track of teacher performance
# 3 Class Recommendation
· Support video selection according to users’ specific needs
· Display information more effectively
# 4 Help!
· Facilitate more efficient communication
· Encourage help-seeking and feedback-giving
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# 5 Progress Tracker
· Visualize teachers’ progress over time
· Enable users to make a record of reflection
# 6 Ready, Set, Goal!
· Suggest inexperienced teachers to set goals for faster growth
· Encourge users to modify goals regularly and collaboratively
# 7 Which Students Need Help?
· Identify out-of-sync students and keep a record
· Help teachers provide individual students with personalized support

To further narrow down the focus, we conducted several activities with stakeholders including a user desirability survey and a adminstrator rating. We integrated the 7 ideas into 2 larger directions, then selected the one focusing on enhancing the current experience without altering the user behavior too much to make a quicker impact.

Concept Evaluation
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Specifying Design Direction
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The redesign of the system began with specifying the features and building low-fidelity prototypes, and ended with a high-fidelity prototype handed over to the develop team of Shonan Seminar.

Feature Prioritization
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Sketching & Wireframing
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Final Product & Evaluation

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Efficient Video Selection
Video List
  • Provide a selection of video lists based on user roles
  • Customizable: create a new list or adjust the existing ones to optimize the homepage
Recent Comments
  • Quick access to the videos with new comments in need of their action
Activity Overview
  • Motivate teachers to use the system with greater frequency
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Effective Reflection
Smart Timeline
  • Utilize AI’s power to support effective reflection
  • Help users navigate to the most important parts of the videos
Comment Panel
  • Encourage proactive feedback seeking by enabling "tagging"
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Enhanced Communication
Comment Page
  • Facilitate back and forth communication
  • See all conversations in reverse chronological order
Recommendation
  • Recommend excellent classes to a specific group of users
  • Enable recommending the same video again and viewing its recommendation history

Usability Testing

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To evaluate the design, we conducted a usability test using an asynchronous tool Maze. We created imaginary scenarios where different users were assigned with multiple tasks to complete with the prototype. The tool then collect the users' actual paths taken, compare them with the predefined ideal paths, and generates the success rate and the clicking heat map.

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From the statistics and the users' subjective feedback, we could conclude that our design intentions were successfully understood by the users.

Team Contribution

Project Manager
Aastha Patel
Research Lead
Xinyu (Scinko) Yang
Design Lead
Yu (Yuki) Liao
Develop Lead
Tadpol Rachatasumrit
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